Martin Garrix, Bono and The Edge have released a track together.
Dutch DJ and producer Martin Garrix has teamed up with U2 band members Bono and The Edge to record the official song for the UEFA’s Euro 2020 competition, which is set to take place in 11 host cities throughout June and July this year.
Three years in the making, ‘We Are The People’ features Bono’s vocals and guitar riffs from The Edge set against Garrix’s signature electronic production, and “hopes to reflect the positivity, hope, and determination required for any team to succeed.”
“The long wait is almost over, and we are delighted to officially unveil the official song for UEFA EURO 2020 ‘We Are The People’, which features some of the world’s most celebrated artists in Martin Garrix, Bono, and The Edge, ” said UEFA marketing director Guy-Laurent Epstein. “Football and music have the power of bringing people together.
“They are vectors of passion and emotion and combining them will extend further the fan celebration of the tournament, as well as reaching out to new audiences. With the star-studded line-up we have pulled together to create the tournament’s official music, we are confident of doing just this.”
You can check out the track, alongside a video which features all three of the artists, below.
NOISE is a free white noise user oscillator for the KORG Nu:Tekt NTS-1 digital synth kit.
It’s based on the sine_test code in KORG’s logue-sdk. Parameter A has no effect on the sound, while parameter B adds soft clipping to the white noise core signal, slightly boosting the level, reducing the dynamic range, and adding some extra overall presence.
You can use NOISE along with the NTS-1’s filters, envelopes, and effects to create a variety of timbres including percussion, sweeps, and more. Or use it with external synths such as the KORG Volca Modular.
Chicago is clearly the place to be for festival season’s impending comeback, with Spring Awakening now joining the city’s already bursting fall schedule that includes both North Coast Music Festival, ARC Fest’s September premiere, and Lollapalooza‘s reported summer return. Dubbed with an apt, temporary Autumn Equinox rebrand, Spring Awakening will be headed to back to one of their earlier Windy City venues, announcing a two-day event for October 2 – 3 that will be hosted at Addams/Meddil Park for the event’s milestone 10th anniversary.
Yaeji has teamed up with WEiRDCORE and DiAN for a PAC-MAN inspired music video.
Korean-American singer, DJ, and producer Yaeji has joined forces with Aphex Twin collaborator WEiRDCORE and Japan-based collective DiAN to create the theme song and video game-inspired visuals for the new PAC-MAN 2021 game.
According to the creators, ‘PAC-TIVE’ has been designed to encourage people to “stay engaged and active”, and features a trip through an immersive 3D PAC-MAN world.
Speaking about the project, Yaeji said: “PAC-MAN is a game my parents and I can both remember playing in arcades growing up. It connects me to my previous generation and possibly to future generations too.”
East African artist Don Zilla, who is a resident with Kampala’s Nyege Nyege collective and manager of the city’s Boutiq Studios, will release his debut album via Ugandan underground imprint, Hakuna Kulala, in June this year, following his two-track debut ‘From the Cave to the World’ EP on the label in 2019.
Described as a “bold step” and a “bejeweled tapestry”, the nine-track ‘Ekizikiza Mubwengula’ LP follows the release of single ‘Bujingo’, a gloomy, atmospheric journey through percussion and warped textures. There’s also another track from the LP, ‘Tension’, available now.
In January last year, Don Zilla and Elvin Brandhi released the ‘Headroof’ LP via Hakuna Kulala under their collaborative moniker, Villaelvin.
You can listen to ‘Bujingo’, and check out the visuals for the new track, below. Pre-order the LP ahead of its June 18th release here.
The city of Chicago has given Lollapalooza the green light to host a near-capacity or full-capacity event during the festival’s previously scheduled dates of July 29 – August 1. Slated to take place at its usual venue, Grant Park in Chicago, Lollapalooza could proffer a similar lineup to what was initially planned for 2020. Details about the artists to receive the Lolla 2021 tap, however, have yet to be disseminated.
In March of 2020, Lollapalooza founder Perry Farrellhinted at the possibility of the festival moving forward with its 2021 dates. In a video shared to social media immediately after his COVID-19 vaccination, Farrell said he hoped to see fans at Lollapalooza “soon.”
Chicago has managed to hand out at least the first dose of the two-dose COVID-19 vaccines to 43% of its population; 27.8% of residents are already fully vaccinated.
In January, Journey guitarist Neal Schon shared that the band would be headlining Lollapalooza in 2021. Meanwhile, Lollapalooza continues to display the 2020 lineup information posted on its website.
The festival’s reactivation comes sooner than what Lollapalooza co-founder Marc Geiger had believed back in 2020, when Geiger posited that he thought 2022 would be the soonest opportunity for Lollapalooza and other large-scale events to return. However, with 45% of Americans having received at least their first dose of the COVID-19 vaccine, festivals are charting a steady return.
Gorgon City just expanded the number of pre-Olympia album singles to a grand total of five. The Astralwerks outfit has officially—and unexpectedly—dispatched a club-ready single “Never Let Me Down” featuring the soulful vocals of Hayley May. Defined by a hard-hitting piano and bass progression, “Never Let Me Down” has the potential to be the unofficial soundtrack of the summer.
Olympia’s tracklist contains impressive, high-profile features ranging from Sofi Tukker to Hayden James. The Greek mythology-themed LP is due June 25, followed by a four-month tour run beginning in Seattle this September. With their final two shows in Liverpool and London already sold-out, it may behoove fans to secure their tickets sooner rather than later. As the release date for Gorgon City’s 18-track LP approaches, fans can indulge in the stunning landscape-visualizer for “Never Let Me Down” below.
When artists can get their hands on the latest NVIDIA GPUs, expect a bumper crop of AI-assisted poses and faces and music videos. The toys keep coming – NVIDIA Machinima just hit public beta.
Okay, so NVIDIA have been busy, which means there is a repeating cadence to their news. It’ll involve Omniverse somehow (their platform for collaboration), they’ll want you to buy one of their fancy new GPUs (think GeForce RTX 3060+ or Quadro RTX 4000+), and then… well some kind of “AI” machine learning is usually a safe bet, too, in combination with the graphics eye candy features.
But this Mad Libs game is fun. This time, what you get is Omniverse Machinima, a dedicated Omniverse app for making your own narrative (read: recorded, linear) animations using game engine tools.
“Machinima” is a word I haven’t heard in a long time. It’s been long enough that I could – gasp, tell some kids to “ask your parents.” There was the genius of This Spartan Life , a talk show hosted in Halo on Xbox. The technique even saw some action on South Park.
It makes sense that a new generation of tools will spawn a new generation of machinima. Unreal, Unity, Blender, Notch, and whatnot don’t really quite count – part of the “punk” appeal of machinima is somehow working with hacked-together elements of games.
But rapid visualization with today’s bleeding-edge, photorealistic engines is just an obvious new world to explore. The Omniverse angle is that you’ve got a platform set up for collaboration – meaning you don’t have to do this alone.
There are some other interesting ingredients here – and this is free?! (at least for the moment):
Photorealistic rendering (with NVIDIA’s MDL material library)
Animated faces (hey, I’m going to try that on a music video once I can get a GPU, won’t you?) – NVIDIA Audio2Face – can you believe
Pose estimation that actually works (now using AI, instead of the ever-so-glitchy stuff in tools like the early Kinect or – eep – the horrible stuff we used to do with webcams) – see wrnch AI Pose Estimator
Sequencer for sticking stuff together – with real-time rendering, so you don’t have to render and use (eww) Premiere or Final Cut or something, but you can piece together a story
Reshade for different rendering styles (so you can make this cartoon-y if you want, even)
Camera Animation Tool for camera movements
This is either going to be a total mess of way too many parts wishing to be a real tool, or utter genius, it seems.
But the specific tool aside, I’d also look at the big picture here – which is definitely about more than just NVIDIA and/or Omniverse, even if they’re a great case study in these trends:
AI assistance for animating from sound and motion capture (making this almost as much like puppetry as filmmaking)
Real-time photorealistic rendering
Networked toolchain with collaboration options
It’s likely NVIDIA aren’t the only ones looking at that. I’ll be curious if someone does something related on Apple Silicon, though it doesn’t have the same horsepower yet. (Notably the person evangelizing this for NV used to do something similar for developers at Arm.)
But this is all a new realm, because if you think about what we had before, it’s more like:
Rendering to your collaborators who render again so you have to manually re-adjust th…
Gah. Game engines offered some real-time tools around that, but often the only “collaboration” involved hopping into a game together – fun and still relevant here, but a far cry from creative teams being inside the backend animating together. Also, this points to network/collaboration tools you might not have thought of – like the “team” might be your phone and a couple of friends with laptops, with the phone sending stuff over your wifi to your main machine.
Fun to watch. Now we just need those GPUs. And then – it could be the flood gates opening.
In the latest Sounds Good video, synthesist Sarah Feldman offers an introduction to physical modeling synthesis – discussing how it differs from subtractive synthesis and why it’s great for creating the type of subtle variation that occurs naturally in acoustic sounds.
0:00 Why Should I Care? 3:07 How Does It Work? 5:01 Tutorial 8:51 Other Synths That I Like 9:44 Bye!
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